Yesterday, we reported that the bosses in Molten Core and Onyxia's Hoard would be adapted to the WoW Classic Mastery season to make them more challenging. With the latest beta patch, the developers now delivered this adjustment, but unfortunately did not reveal any details in the process.
Although Wowhead's dataminers have discovered a number of new spells in the beta, these findings also do not allow any conclusions to be drawn about the concrete combat sequences. So we'll have to wait for the upcoming raid test from this week.
The new patch had a lot more to offer, though:
- A new thief debuff for rogue bots(more details on that here).
- Many of the NPC guards that were removed from the Alterac Valley with patch 1.11 are now back.
- The PvP honor system has been adjusted so that you can climb the honor ladder faster and reach the higher ranks.
WoW: Season of Mastery - October 28th Beta Patch - Patch Notes
- Many groups of Guard NPCs that were removed from Alterac Valley in patch 1.11 have been restored for Season of Mastery.
- The denizens of Blackrock Depths have grown more leery of criminal activity and will now attempt to stash their most valuable items away if they suspect that a thief is in their midst.
- Many adjustments have been made to the raid encounters in Molten Core and Onyxia's Lair.
- The PvP honor system has been adjusted to accelerate the rate at which players rank up.
- Developers' notes: Each week, the Honor system keeps track of players' PvP participation, and at the end of the week, player-characters with at least 15 honorable kills are sorted by PvP participation. Once sorted, the system decides how many points to award that week, and the sorting is independent of the character's current PvP rank. The system then awards a calculated number of expected points, and the calculation uses the character's current PvP ranking points. This can be simplified to: (this_week's_expected_points - current_ranking_points) * rate_factor. The result is then added to the character's current_ranking_points, so each week, every player-character approaches their deserved rank. In Classic Era, the rate_factor (i.e. the percentage of the previous week's expected points that will be awarded) is 20%. In Season of Mastery, we are increasing that rate to 40% to match the faster pace of content.
What do you think of these adjustments? Tell us in the comments!
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