The work on Patch 9.2 is definitely not over yet. This is shown by the hotfixes released by the WoW developers on March 7, 2022, which include not only some adjustments for the tier sets, but also some changes in the Mausoleum of the First raid. Apart from that, various bugs are supposed to be fixed, which, among other things, prevented achievements from being obtained. We'll show you the highlights, but of course also the full patch notes!
Hotfixes from March 7, 2022: These are the highlights of the WoW patch
- Unholy Death Knight's pet set now does more damage with its minions with its 4-set bonus, plus the bonus from Soul Harvester 's second effect is now stronger.
- Equilibrium Druids get a nerf to their pet set: the Wrath of Elune cast by the 2-set bonus is weakened, and the cost of Star Rain and Star Draught is also no longer reduced as much by the 4-set bonus.
- Fierceness Druids now reduce Berserker more than before with their 2-set bonus. In addition, the damage of Sickle of the Lion has been increased, which you cast when you activate Berserk thanks to the 4-set bonus.
- Affliction Warlocks receive a higher damage bonus to Baleful Euphoria due to their 2-set bonus. The 4-set bonus now has a higher chance of giving you a free effect from Calamitous Euphoria through Soul Thief and Shadow Bolt.
- The raid boss Lihuvim has been adjusted because he was doing far too little damage. This was due in part to protoform misalignment incorrectly reducing damage far too much (90 percent).
- Fixed a bug that prevented obtaining the achievement The Protoform Matrix.
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Compared to 2020, Blizzard lost 5 million monthly active users in 2021. Activision even more than 20, and King? We'll take a look at that. 11The next WoW expansion will be officially announced on April 19!
April 19, 2022 is WoW time, because that's when the new expansion will be announced! That's what the WoW makers promise us!Table of ContentsPage
1. WoW: More Buffs & Nerfs for Tier Sets - Hotfixes from March 7, 2022Next page1.1. Hotfixes from March 7, 2022 - official Patch Notes (Part 1) 1.1.1. Achievements1.1.2. ClassesPage2. WoW: More Buffs & Nerfs for Tier Sets - Hotfixes from March 7, 20222.1. Hotfixes from March 7. March 2022 - official patch notes (part 2)2.1.1 Creatures and NPCs2.1.2 Cyphers of the First Ones2.1.3 Dungeons and Raids2.1.4 Quests2.1.5 Items and RewardsPage3. picture gallery for "WoW: More Buffs & Nerfs for Tier Sets - Hotfixes of March 7, 2022"Hotfixes of March 7, 2022 - official patch notes (part 1)
Achievements
- Fixed an issue that prevented the achievement The Protoform Matrix from being properly awarded if the Reaving Automa: Neo was killed while casting Unrepair Armor.
Classes
- Death Knight
- Unholy
- [With realm restarts] (4) Set Bonus: Your minions deal 10% increased damage (was 5%). When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds (was 25%).
- Developers' note: Unholy's Tier Set bonus is intended to differentiate the spec from Frost by amplifying one of its niches; strong windows of single-target burst and high-value execute damage. The initial tuning of the bonus was simply too low to make good on that promise, especially when compared to the baseline single-target power of other similar bonuses brought to the table.
- [With realm restarts] (4) Set Bonus: Your minions deal 10% increased damage (was 5%). When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds (was 25%).
- Unholy
- Druid
- Balance
- [With realm restarts] (2) Set Bonus: Entering a Lunar Eclipse now creates a Fury of Elune at 20% effectiveness (was 25%).
- [With realm restarts] (4) Set Bonus: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 15% (was 20%).
- Developers' note: The synergy that Balance's tier set has with some options made this set perform a bit higher than intended. We want to bring Balance in-line with other tier set bonuses while still rewarding those synergistic choices. These changes should keep the power of Balance's tier set bonus but rein in some of the higher outputs we were seeing.
- Feral
- [With realm restarts] (2) Set Bonus: Berserk's cooldown is now reduced by 0.7 seconds per combo point spent (was 0.5 seconds).
- [With realm restarts] (4) Set Bonus: Sickle of the Lion's damage is increased by 25%.
- Developers' note: We really appreciate all of the feedback on the Feral set and feel that we should take some time to explain these changes. When previously tuning this bonus, we took multiple factors into account: the synergy of the set with other legendaries, its synergy with Feral's kit, the AOE component, and more. Since we last made adjustments during PTR testing, we've gotten a chance to incorporate a great deal of the feedback provided and take a fresh look at the numbers and we found that - as players rightly called out - there was a disconnect in how impactful this bonus was in situations such as single-target encounters.
Our goal with these changes is to keep Feral being a strong option in single-target encounters while increasing their AOE throughput. We will continue to actively watch discussions about this, and we want to say again: thank you for the feedback, and we appreciate the community's patience as we take care with the tuning of this spec.
- Developers' note: We really appreciate all of the feedback on the Feral set and feel that we should take some time to explain these changes. When previously tuning this bonus, we took multiple factors into account: the synergy of the set with other legendaries, its synergy with Feral's kit, the AOE component, and more. Since we last made adjustments during PTR testing, we've gotten a chance to incorporate a great deal of the feedback provided and take a fresh look at the numbers and we found that - as players rightly called out - there was a disconnect in how impactful this bonus was in situations such as single-target encounters.
- Balance
- Hunter
- Beast Mastery
- [With realm restarts] (4) Set Bonus: The set bonus now reads as - Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6 seconds of Beast Cleave.
- Developers' note: We are adding additional functionality to the 4-piece bonus for Beast Mastery Hunters. When your Kill Command critically strikes, it now empowers either your next Cobra Shot with the existing functionality, or causes your next Multi-Shot to cause your next Beast Cleave to last 6 seconds longer. This should allow you to focus more on Barbed Shot, Cobra Shot, and Kill Command in AoE situations and worry less about using a Multi-Shot every 4 seconds to keep the Beast Cleave buff active.
- [With realm restarts] (4) Set Bonus: The set bonus now reads as - Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6 seconds of Beast Cleave.
- Beast Mastery
- Priest
- Discipline
- (2) Set Bonus: Fixed an issue where 2 stacks of Manifested Twilight could be consumed if Shadow Mend triggered the second application.
- Discipline
- Shaman
- Elemental
- [With realm restarts] Storm Elemental's Wind Gust effect gained from casting Lightning Bolt or Chain Lightning now has a maximum stack of 10 (was 20). Additionally, if you cast Storm Elemental again while having a Storm Elemental active, the Wind Gust buff will be reset.
- Developers' note: The ability to maintain Storm Elemental at long duration and high uptime allows for extended periods of Lightning Bolts with a cast time of less than 0.6 seconds. Players have reported that this is uncomfortable to play, and we believe it might pose a significant accessibility concern. For that reason, we would rather entirely avoid having a class talent allow cast times that are this short, to avoid similar problems in the future. We are reducing the maximum cast time reduction that can be granted by Storm Elemental. In addition, recasting a Storm Elemental while a Storm Elemental is already active will reset the stacks of Wind Gust.
- [With realm restarts] Storm Elemental's Wind Gust effect gained from casting Lightning Bolt or Chain Lightning now has a maximum stack of 10 (was 20). Additionally, if you cast Storm Elemental again while having a Storm Elemental active, the Wind Gust buff will be reset.
- Enhancement
- Fixed an issue where the global cooldown reduction of Frost Shock and Flame Shock were incorrectly benefitting from the effects of haste twice.
- Elemental
- Warlock
- Affliction
- [With realm restarts] (2) Set Bonus: Malefic Rapture's damage is now increased by 25% (was 15%).
- [With realm restarts] (4) Set Bonus: Shadow Bolt now has a 30% chance and Drain Soul now has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly (was 20% and 10% respectively).
- Developers' note: Affliction's set bonus was not providing enough of an impactful reward for executing its mechanic. These increases should increase the throughput of Affliction's tier set and we hope that these changes will bring its output in line with other set bonuses.
- Affliction
- Warrior
- Fury
- [With realm restarts] (2) Set Bonus: Raging Blow damage reduced to 10% (was 15%).
- [With realm restarts] (4) Set Bonus: Duration of Recklessness granted reduced to 3 seconds (was 4 seconds).
- [With realm restarts] Glory (Necrolord Runecarving Power): The amount of Rage spent to extend Conqueror's Banner increased to 25 for Fury Warriors (was 20).
- Developers' note: Fury's tier set was stronger than intended and we will be reducing the power of both the 2-piece and 4-piece to better fit within our goal for tier bonuses. In addition, we will be increasing the amount of Rage required to extend Conqueror's Banner duration while the Glory legendary is equipped. The overall uptime of Conqueror's Banner with the Glory legendary, Set Bonus (and conduits) was much higher than intended. We hope with these changes that the overall feel of all covenant Fury builds remain intact but with much more reasonable output.
- Fury
After this page was mainly about the adjustments to the tier set effects, on the next page you will find, among other things, the adjustments to the Mausoleum of the First. Because there a raid boss was much too easy until now - so the developers exceptionally increase the difficulty level after the release of a raid.
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